Just over six months after its early access debut, PlayerUnknown's survival gamePrologue: Go Wayback! — has reached the end of the road. PlayerUnknown Productions, founded by Brendan Greene after he left Krafton in 2021, is halting work on the project and laying off staff.

The studio said that it hopes to return to the game "at a future point in time," but for now, "we will be unable to complete our early access plans." The game will be released out of early access as a free title, and the studio is investigating offering refunds to players who purchased it.

"We are currently working on an update that we plan to release soon, which will add new items as well as paths and trails to the game for enhanced exploration," the studio wrote on Steam. "With that update, we also intend to release the game out of early access and make it free for any players who want to check it out in the future."

Brendan Greene's Statement

PlayerUnknown Productions founder Brendan Greene, the creator of the battle royale genre (PUBG), went into more detail on the decision in a message posted on X.

"Our goal has been to develop technology that can break the boundaries of scale, which currently limit how large virtual worlds can be," Greene wrote. "To achieve this, we built a research team to develop our Melba technology and a team to develop our first practical application of our terrain generation technology: Prologue: Go Wayback!"

"Unfortunately I have reached the limits of how far I can continue to fund this journey in its current form. As a result, I have made the hard decision to restructure the studio. We will continue developing our Melba technology with a smaller team, while halting further development of Go Wayback."

Industry Context

The closure is the latest in a series of high-profile live-service shutdowns. Prologue: Go Wayback! launched in early access in late 2025 as an experimental survival game featuring extreme terrain generation technology. Despite Greene's pedigree — PUBG remains one of the best-selling games of all time — the game struggled to find an audience in a crowded survival-crafting market.

More information on refunds will be shared "over the coming weeks" on Steam and the studio's Discord.